Escalation
A shared tension track couples every side’s actions to the region’s temperature. Cross the threshold and the exercise changes phase — publicly, for everyone at the table.
Crisis Resolution In Strategic Interaction Simulation
A Three-Sided Matrix Game & Tabletop Exercise
3 Sides · Ages 14+ · 120–180 min
Three asymmetric actors. One fictional region on the edge. Every decision moves the needle — escalation, resources, and the stability of the whole system.
CRISIS is in active design. Reservations are free and non-binding.
A shared tension track couples every side’s actions to the region’s temperature. Cross the threshold and the exercise changes phase — publicly, for everyone at the table.
Growth compounds on what you preserve. Spend too freely and your options narrow; sit on your reserve too long and the crisis outpaces you.
Five health dimensions track the state of the whole system. Driving any one of them to the floor carries costs that outlast the round.
CRISIS is being shaped by a public survey of facilitators, educators, and players. Three minutes of your time directly changes what gets built first.