Design Diary
- Reading the room: the tension track
2026-09-14
One shared track, three contributors, and a line nobody can ignore. How CRISIS makes escalation visible.
- Why a human facilitator
2026-09-14
Rigid rules break exactly where crises get interesting. CRISIS keeps a person in the loop — on purpose.
- Why three sides?
2026-09-14
Most conflict games are duels. A crisis is not. Notes on designing a three-sided tension system.